At DICE Europe in Edinburgh, Alex Chamorro hosted two roundtables on the future of AI in games. The conversations brought together developers to explore what the technology could mean for their work.
AI has long been part of games, from the ghosts in Pac Man to the Nemesis system in Shadow of Mordor. New tools are opening up different possibilities, but studios are still working out where they can make the biggest difference.
As budgets and development timelines grow, AI could help teams work faster and explore more ideas. Yet many studios have limited time and resources to test what works. Developers need useful tools today, backed by evidence rather than hype.
Good game design still needs purpose and structure. Generating endless content is not enough, and human creativity remains vital to development and storytelling. AI should support those skills, helping teams create experiences that were not possible before.

